Bootstrap
A Combo Attack System for a Spear Character

Project Overview

Project Type: Personal
Focus: Combo Attack System, Animation State Machines, Animation Montages
Role: Technical Designer
Game Engine: Unreal 5
Language: Unreal Blueprint
Description:
The focus of this project is on using animation sequences to create a combo attack system.
The system supports keyboard-only, keyboard with mouse, and controller.

Controls:
     - WSAD / Left Joystick = Move
     - Space / (Controller A) = Jump
     - J / Left Mouse Button / (Controller X) = Normal Attack
     - K / Right Mouse Button / (Controller Y) = Charge Attack
     - L / Middle Mouse Button / (Controller B) = Skill
     - Left Alt / (Controller RB) = Evade
     - I / (Controller LT) = Guard
     - Left Shift / (Controller LB) = Accelerate
Features:
     ▪  Animation Montages with Root Motion
     ▪  Combo Attack Map Design
     ▪  Combo Attack Input Detection
     ▪  Animation Notifies and Notify States
     ▪  Weapon Damage Collision - Sword Trace
     ▪  Weapon Damage Collision - Basic Shape Trace
     ▪  Special FX for Charge Attack and Skill